![]() ![]() He fails to deliver it, due to the protagonist being possessed and therefore not being able to meet up with him. Labyrinth has the player control another wizard sent to a magical labyrinth in which The Forgotten hid the Gem of Eternity, and deliver the gem to the main character of 1 and 2.Chapter 0: Gem of Eternity, the prequel game, has the player control a wizard obsessed with finding the powerful Gem of Eternity, only to unwittingly release the Forgotten in the process, become possessed, and become the main villain of Chapter 1.And Now for Someone Completely Different: Chapter 1: The Forgotten and Chapter 2: Chasing Shadows both see the player control the same character, but the other three games in the series use entirely different protagonists:.The ways how to make your game harder was expanded as well, with possibilities from making every monster drop two swarmlings to raise their total number to speed up the monster ways, in exchange for higher HP. The monsters from previous games return, and new ones, such as Wraiths, introduce themselves here as well. It also introduces new Skills (notably removing Orblets from Traits and moving them to Skill), buildings such as Pylons and Lanterns, and objects such as Wizard Stashes containing various items, possibly even skill tomes, waiting to be collected. Increases damage taken by the affected monsters from any source for some time. Red: Bleeding, a completely new gem type.The changes from Chasing Shadows stick here as well. The newest game, Frostborn Wrath, which was released on 10 January 2020, reduces the number of gem types to six, while both Poolbound and Bloodbound becomes passive properties of each gem: Increases the gem's damage and specials based on the number of successful hits. (A Freeze spell fills the Shock effect's role.) Cyan: Regeneration suppressing: lowers monsters' health regeneration rate.Red: Chain hit (from lime, and moving it closer to its original Splash Damage role).Increases the gem's damage and specials when the mana pool levels up. ![]() Changed from Labyrinth a bit the chance for multiple damage now maxes out at 80%, though the multiplier still abides up to eleven and beyond. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly: The second chapter, Chasing Shadows, was released to Armor Games in April 2014 and was released to Steam later in 2014. In the first two games, each hit has a chance to reduce a monster's armor by a set amount in Labyrinth, each hit lowers a monster's armor by a given ratio, based on the gem's power. Ignores armor, so useful for armored waves as well as swarmlings. Starts with one extra hit, but can be ramped up to be able to hit more than two monsters. In Labyrinth and beyond, the multiple damage rate can be turned up to 11 (starting with a chance for double damage). The first two games gave a flat rate to deal triple damage. Each time it hits a monster, you gain mana. Changed to " bloodbound" in Labyrinth: The gem gets extra power from a percentage of the monsters it kills. Red: Splash Damage in the first two games.The eight gem colors (and their special abilities) are: By combining gems correctly, you can create better ones to better fight those evil monsters. Gems are mostly obtained with a spell named Craft Gem (which is basically the source of the game's name), and have distinct colors (which affect the types of powers they possess) and levels (which affect their strength). However, a key difference splits Gemcraft off from other tower defense games-instead of being able to upgrade your traps and towers directly, you must power them with gems. You, the Squishy Wizard, must protect your tower ( tower defense, get it?) at all costs, by placing towers next to, and traps on, the path leading to it. Generally, An Adventurer Is You, assuming that said adventurer is always a noble wizard out to reach some goal on the other side of the world, come hell or high water-or in this case, come monsters by the bucketload. The earlier entries in the series are free-to-play. It has a distinct Fantasy setting with a rudimentary storyline that varies between installments. GemCraft is a Tower Defense series developed by Game In A Bottle and distributed by Armor Games, a major source of Web Games. ![]()
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